XR / PHYSICAL COMPUTING
VR Haptic Glove
A force-feedback glove developed at Kennedy Space Center. An ESP32 and onboard sensors translate hand movement into a responsive Unreal Engine experience.
Read field notes →PORTFOLIO / 2026
XR systems / immersive environments in education / robotics / spatial computing
SELECTED PROJECTS
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XR / PHYSICAL COMPUTING
A force-feedback glove developed at Kennedy Space Center. An ESP32 and onboard sensors translate hand movement into a responsive Unreal Engine experience.
Read field notes →
3D / SIMULATION
Accurate Blender models of NASA facilities and systems, brought into Unreal Engine to make technical training environments explorable and interactive.
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VR / AI
A Unity simulation for radiological emergency response. AI-driven first responders and scenario evaluation let trainees rehearse high-stakes decisions in a controlled environment.
Watch demo ↘ Read field notes →
AI / EMBEDDED SYSTEMS
A repurposed plush head with a Jetson Orin Nano, local language model, speech pipeline, and mechanically synchronized jaw movement.
See build log ↘ Read field notes →
ROBOTICS
Lead programmer and builder for an award-winning VEX team. We earned Excellence at the North Florida State Championship and the Design Award at VEX Worlds.
Watch reveal ↘ Read field notes →VIDEO ARCHIVE
More builds soon.
01 / DEMO VH-CRIT: VR + AI emergency response simulation
02 / BUILD LOG Animatronic talking head
03 / REVEAL 5956F VEX Robotics
ABOUT
I like to build experiences that feel intuitive and novel: simulations people can enter, machines that react, and interfaces that feel a little more alive.
henrycmack1@gmail.com ↗ VIEW RESUME ↗